Jason Rushing

Elementary Computer Science  ·  Computer Science Teacher

Computer Science Classroom -112



Jason Rushing

Elementary Computer Science  ·  Computer Science Teacher

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Classroom Information
About Me

 Solve cool problems and make cool things!

Elementary Computer Science classrooms are active places that encourage exploration, creativity, collaboration, communication, persistence, and problem solving. We use the Code Studio K-5 curriculum from Code.org as the foundation of our students’ experiences, and supplement that with a variety of other resources. We want to spark students’ curiosity about what can be created with various technology tools.

"In Computer Science we learn how to solve problems and MAKE games and fun activities, not just play them." - 4th Grade "Future Coder"

Elementary students use languages like Blockly and Scratch that use a drag and drop interface so they student can focus on the logical structure more than the exact syntax required by text-based languages. This is the same approach used by introductory university computer sciences classes like Harvard CS50. Students learn how to write programs that involve loops, variables, functions, events, etc. Students are transitioned to text-based programming environments as they gain more experience in upper grades. They apply this skill to create projects, stories, games, apps, program robots, and more.

 In Computer Science class - We CODE like a BOSS!


  • 9:00-9:50 - Fourth Grade
  • 9:55-10:45 - Fifth Grade
  • 10:50-11:40 - Third Grade
  • 12:55-1:45 - Kindergarten
  • 1:50-2:40 - First Grade
  • 2:45-3:35 - Second Grade

My name is Jason Rushing and I am an Elementary Computer Science Teacher with Lincoln Public Schools.  I currently teach K-5 Computer Science at Wysong Elementary in Lincoln, Nebraska and will be starting my 29th year of teaching....time flies! 

One of my passions is to experiment with methods for infusing technology into the elementary curriculum. I have seen struggling students become engaged and empowered when they are presented with a technological approach toward an assignment. Capitalizing upon a variety of technologies helps students develop agency and become active participants in their learning. Excitement! Technology-based curricula allow students to meaningfully participate in peer-to-peer and, sometimes, peer-to-instructor learning. Enlightenment! I have become caught up in the joy of an “on-fire” classroom – a workspace buzzing with genuine curiosity to learn and do more. Success!

I have a master’s of science degree in Curriculum and Instruction with an emphasis in Instructional Technology. Earning this degree has enhanced my instructional capacity and helped me better prepare my students to become active, informed 21st century citizens. I want to impact my students by connecting with them, helping them experience the joy associated with discovery, and equip them with some of the skills and concepts they will rely upon as they transition from elementary school and into adult life.

Professional Experience

*Recipient of 2016 NETA Excellence in Teaching with Technology Award 

*Scratch and Symbaloo certified

*Google Educator

*Masters of Science, Curriculum and Instruction, Peru State College

*Bachelor of Arts in Music Education, University of Sioux Falls, 1994

*Board Member, NETA (Nebraska Eduation Technology Association), 2005-2013

*Inspired Visual Learning Award - Gold Star Teacher, 2009